![]() for explaining this in his run's comments, which is where I first learned it from, and Zyre for coining the term High Jump.) For optimum height, the second jump needs to be performed on the 8th frame after the first. ![]() Two tricks are used in this run: High Jump If you press the jump button a second time rapidly after initially jumping, you will essentially double-jump, without needing the Double Jump Pack. The Bad End run involves obtaining the Finish the Fight Pack, then finishing the game without buying the Armor for your Horse Pack, resulting in the bad ending. I managed to beat it numerous times, but I wasn't going to be happy until I got a run that beat it by 10 seconds and didn't make me cringe repeatedly. After playing around with these tricks for a while it became pretty clear that I could improve on the existing Bad End run on SDA. Naturally the insane times on the leaderboards got me curious, and I watched the 4:35 run on SDA by David Heidman Jr., among others online, to get an idea what kind of tricks were discovered. It's also a hilarious game with clever writing, so if you haven't checked it out I highly recommend it. Nonetheless, DLC Quest gave me "the speedrun itch" because it is so short, and rather caters to speedrunning with its in-game timer and leaderboards. I've been an SDA fan for a few years now but have never considered myself much of a speedrunner as I tend to lack the required patience and discipline.
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